The internet keeps changing the way we consume, promote, and monetize music. Will the music industry ever be able to adapt fast enough?
The worlds of computer gaming and electronic music are merging like never before, with virtual raves, AI-generated musicians and concerts inside massive multiplayers like Fortnite becoming commonplace.
When Mark Mulligan of MIDiA Research opened the first annual Music Tectonics Conference in October in Los Angeles, he lobbed visions from the future into the audience.
Sonos speakers can now stream Spotify’s free music service. The move helps lower the total cost of ownership since Premium subscriptions cost more than an Ikea Symfonisk speaker after the first year.
As China’s music industry grows, Kriss Edward Thakrar examines the opportunities and challenges this presents for Western artists, publishers and record labels in the world of film and TV.
Spotify CEO and co-founder Daniel Ek doesn’t do many interviews. So when he does, it’s worth paying attention to what he has to say.
Art+Logic has been cultivating the creativity and skill required to navigate challenging software and hardware development projects for nearly 30 years.
Ithaca College Professor Doug Turnbull and a team of students have been developing Localify, a service meant to “make Spotify local.”
It is more challenging for radio to deliver information on a timely basis during brand crises or events that occur in the local market or the world.
The National Association of Broadcasters, DiMA, and dozens of other organizations are demanding the creation of a comprehensive music rights database.
Gen X, Gen Z and millennials are all buying into the vinyl hype, as sales increase steadily. In a time when most music is almost free and at your fingertips, however, will LPs play long enough to bring the music industry back in tune?
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